> For the complete documentation index, see [llms.txt](https://sportfanspass.gitbook.io/mini-world-cup/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sportfanspass.gitbook.io/mini-world-cup/tokenomics.md).

# Tokenomics

MWC tokenomics is a straightforward, well-tested, direct economic system built to withstand the utility of the token. The SFP team ran a testing stream on different vertices and mock built market shocks to check the reliability quotient of this model. At the end, efforts made sure and shaped out a fine tuned Simple Utility and governance token.

The total supply will be 900 million tokens, which is distributed as shown below.

* It's a single token system.
* Tokens are vested for a significant amount of time to emphasize the security and longevity of the token's value.
* This system is kept under various observations and then rooted out to be a Gamers centric system and it can be witnessed with the share as an evidential element.
* The rewards are periodically structured to not run out of the supply. This tokenomics has a controlled environment to eradicate the massive negative influx of demand and supply fluctuations.
* Reserve pool is designed to withhold some ample portion of tokens as a back to tackle the emergency situation.
* The token system along with the rewards has an withstand-ability of about half a century.
* A well calibrated amount of liquidity is offered to the users.

<table><thead><tr><th width="326"></th><th width="230"></th></tr></thead><tbody><tr><td>AT LAUNCH - PRESALE+LIQUIDITY</td><td>14% of the entire supply</td></tr><tr><td>TOTAL SUPPLY</td><td>900 MILLION</td></tr><tr><td>PRESALE</td><td>11%</td></tr><tr><td>GAME REWARDS</td><td>67%</td></tr><tr><td>TEAM</td><td>10%</td></tr><tr><td>MARKETING &#x26; DEVELOPMENT</td><td>5%</td></tr><tr><td>PLAYERS AIRDROP</td><td>4%</td></tr><tr><td>LIQUIDITY</td><td>3%</td></tr></tbody></table>
